Halloween Part 2 build is live · 6 official mode badges · every number on this site checked 18 Oct 2026
Alliance Tower Defense Guide

Update record and patch cadence

Quick answer

The game was created on 25 June 2026 and last changed on 17 October 2026, when the Halloween Part 2 build went live. Badges arrived together on 11 July, the two original passes on 27 June, VIP PASS on 22 August and x2 Game Speed on 24 August — the only pass edited since is Game Speed, on 10 October.

Alliance Tower Defense advertises a weekly update cadence in its own description, and the public record backs the claim up: the experience was created on 25 June 2026 and last changed on 17 October 2026, with the in-game title currently wearing its Halloween Part 2 theme.

Because Roblox publishes no patch-note feed for the game, this page builds the timeline out of official artefacts — creation and modification timestamps from the game, game-pass and badge APIs. It is the most reliable patch record available without access to the developer's own notes.

The lobby banner advertising the current event, with a countdown to the next arrival

The official record, newest first

DateWhat changedWhere it is recorded
17 Oct 2026Game file updated — Halloween Part 2 theme live in the current titleGame API updated
10 Oct 2026x2 Game Speed pass modifiedGame-pass API updated
27 Aug 2026VIP PASS modifiedGame-pass API updated
24 Aug 2026x2 Game Speed pass createdGame-pass API created
22 Aug 2026VIP PASS createdGame-pass API created
12 Aug 2026x2 LUCK! and x2 COINS! both modifiedGame-pass API updated
11 Jul 2026All six mode badges created (Welcome, Easy, Medium, Hard, Insane, CRAZY)Badge API created
27 Jun 2026x2 LUCK! and x2 COINS! createdGame-pass API created
25 Jun 2026Experience created and published under MrUpTime's GamesGame API created

Two patterns stand out. First, the badge set arrived in one shot on 11 July, three weeks after launch — the ladder has been fixed since, which is why the completion percentages are stable enough to cite. Second, the passes show when the game was rebalanced: x2 Game Speed is the newest and the only one touched in October.

What the game itself shows

The lobby has an Update Log panel, and the entries are dated relative to when you read them. In footage captured a few days before this build, the list showed Update 2, Party Event and Update 5 stacked above a Next Update button, which is the closest thing to a public changelog the game publishes. The lobby also runs timed events with countdowns, and a quest card hands out the day's task. Neither the log nor the banners carry dates once the event has passed, so the table above is the durable record.

In-match play shortly after an update, with the wave counter and unit panel visible

How often to expect changes

The developer's stated cadence is weekly. The artefact record is consistent with bursts rather than a metronome: a launch cluster in late June, a badge-and-mode cluster in mid-July, a pass cluster in late August, then quiet until October — followed by the Halloween build on 17 October.

Practically, that means:

  • Mode and badge data is stable. Nothing in the badge set has moved since July.
  • Prices change occasionally. Two passes have been edited since launch, one as recently as 10 October.
  • Content drops cluster around events. The current build is an event build, and event builds are when new content, passes and rewards tend to appear together.

What this page will do next

When the next patch lands, the pages that quote numbers get re-checked first: the badge completion table, the gamepass prices, and the player, visit and favourite counts on the home page. Pages are dated, and the date is what the numbers were verified against.

Next: Badges and completion rates for the data that has not moved in three months, or the home page for the current player and visit counts.